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Premodern games such as chess assumed a stagnant economy?!
You begin a game of chess with 16 pieces, and you never finish a game with more!
In rare cases a pawn may be transformed into a queen, but you cannot produce new pawns
nor upgrade your knights into tanks. So chess players never have to consider investment. In contrast,
many modern board games & computer games focus on investment & growth. Particularly telling are
civilization-style strategy games, such as Minecraft, The Settlers of Catan or Sid Meier's Civilization!.
The game may be set in the Middle Ages, the Stone Age or some imaginary fairy land, but the principles
always remain the same - and are always capitalist?! Your aim is to establish a city, a kingdom or maybe
an entire civilisation. You begin from a very modest base, perhaps just a village & its nearby fields?
Your assets provide you with an initial income of wheat, wood, iron or gold. You then have to invest this
income wisely! You have to choose between unproductive but still necessary tools such as soldiers, and
productive assets such as more villages, fields and mines! The winning strategy is usually to invest the
barest minimum in non-productive essentials, while maximizing your productive assets? Establishing
additional villages means that next turn you will have a larger income that would enable you not only
to buy more soldiers (if necessary), but simultaneously to increase your investment in production!
Soon you could upgrade your villages to towns, build universities, harbours and factories, explore
the seas & oceans; establish your civilisation
and wìn the gáme.